Quick Maths Guide: Mental Arithmetic Against the Clock
Quick Maths is a mental arithmetic game that puts your brain under time pressure. Each round is one puzzle with a single number as the answer. Sometimes it is an equation like 2 + 3 x 4 = ?, sometimes a number series to continue, and sometimes a grid of numbers with one cell marked "?", where you have to work out the rule the grid follows.
A game is 6 rounds of 30 seconds each. Play it solo, in the daily challenge, against friends in a private room, or as part of a Battle Mix.
Play Quick MathsHow to play
- Read the puzzle carefully. If it is a grid, look across rows and down columns to find the relationship before you calculate anything.
- Type your answer on the in-game number pad. It also has a minus sign and a slash for negative numbers and fractions.
- Use Arabic digits or Western digits; both are accepted.
- Send the answer. A right answer scores at once, and a wrong one shows you the correct answer so you can see where you slipped.
- Play through all six rounds, then check your total and your rank.
Scoring and rewards
A correct answer earns 10 points plus a speed bonus of up to 5 points, which shrinks steadily to zero by the end of the 30 seconds. So a fast correct answer can be worth up to 15. A wrong answer, or running out of time, costs nothing.
Every correct answer gives 10 XP, and any finished game gives at least 5 XP. A solo game with at least one right answer pays 1 coin, the daily challenge pays 5 coins, and in rooms the single winner gets 5 coins while the others get 1. There are no hints in this game.
Tips and strategies
- Remember the order of operations: multiply and divide before you add and subtract. 2 + 3 x 4 is 14, not 20.
- For a series, check the difference between neighbours first. If it is not constant, try multiplying, and if neither works see whether each number is the sum of the two before it, as in 1, 1, 2, 3, 5.
- In grids the rule usually repeats the same way in every row or column, so confirm it on at least two lines before you answer.
- Check your number once before sending. A wrong answer loses the whole round, and the speed bonus is smaller than the base points.
- Rough estimates are great for ruling out answers that are clearly too big or too small.
Frequently asked questions
- Should I type Arabic or Western digits?
- Whichever you like. Both count as correct.
- Do wrong answers lose points?
- No, they just score zero, and you see the right answer after the round.
- Are there hints?
- No. Quick Maths has no hints; speed and focus are your only tools.